Ninja Job Guide for FFXIV - Dawntrail 7.0 (2024)

Last updated on Aug 02, 2024 at 17:30by Sheenda17 comments

Ninja is a melee DPS job in Final Fantasy XIV that uses their ninjutsu to weave and combine the power ofthe land, the air, and living beings, to decimate their foes. They can only be played after reaching Level 30 onRogue and completing the quest for their job stone.

1.

What is Ninja's Playstyle?

Ninja Job Guide for FFXIV - Dawntrail 7.0 (1)Ninja is a dual-dagger wielding melee job that revolves around ahuge burst every minute with Ninja Job Guide for FFXIV - Dawntrail 7.0 (2) Kunai's Bane,and then once it ends, setting ourselves up for the next Kunai's Bane.We currently do a large portion of our damage in Kunai's Bane,making us one of, if not the burstiest, job in the game.

Ninja is one of the jobs with the highest amount of contribution to the raid from raid buffs.Ninja Job Guide for FFXIV - Dawntrail 7.0 (3) Dokumori is the reason why Ninja does so well in buffing the raid. Our main gameplayloop is built around us pooling as much Ninki and abilities as we can for each Kunai's Bane window,and using as much of it as possible inside the extra damage window given to us by Kunai's Bane, whichis buffed even more since that is also lined up with our Dokumori raid buff. Our Mudra abilities are our mostunique abilities, letting us choose different options for our attacks, based on what is needed. We can choosebetween area-of-effect attacks, both over time and instant, buffs to ourselves, or straight damage at differentranges. There is a decently high barrier to entry because of our Mudras, but once you get pastthat it pretty much plays itself. Due of the ranged nature of our Ninjutsus and them having charges,Ninja is the most flexible and most mobile of all the melee dps.

2.

Ninja Strengths and Weaknesses

Ninja Job Guide for FFXIV - Dawntrail 7.0 (4)Strengths

  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (5)Very high burst damage in both single-target and multi-target situations.
  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (6)Very mobile with use of Ninja Job Guide for FFXIV - Dawntrail 7.0 (7) Shukuchi, Ninja Job Guide for FFXIV - Dawntrail 7.0 (8) Fleeting Raiju, and Ninja Job Guide for FFXIV - Dawntrail 7.0 (9) Forked Raiju.
  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (10)Easily able to act as a pseudo-ranged job during burst since our Ninjutsus and Ninja Job Guide for FFXIV - Dawntrail 7.0 (11) Phantom Kamaitachi are ranged.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (12)Weaknesses

  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (13)Mediocre damage outside of Ninja Job Guide for FFXIV - Dawntrail 7.0 (14) Trick Attack windows.
  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (15)Does not have good consistent multi-target damage.
  • Ninja Job Guide for FFXIV - Dawntrail 7.0 (16)Very reliant on your party taking advantage of the damage buff from Ninja Job Guide for FFXIV - Dawntrail 7.0 (17) Mug in order to compete with other melee dps.

3.

How do you Unlock Ninja?

In order to unlock Ninja, you must first unlock Rogue. To unlock Rogue, you must be atleast level 10 on a class, then you have to go to Limsa Lominsa Lower Decks (x:8.1 y:16.1)and finish the quest "My First Daggers". This will allow you to change to the Rogue class.Then, once you get to level 30, you have to go back to Limsa Lominsa Lower Decks (x:8.1 y:16.1)to get the quest "Peasants by Day, Ninjas by Night". Completing this will give you the Soul of the Ninja,allowing you to become a Ninja.

4.

Ninja Gauges

Ninja has two gauges, the Kunai Gauge(top) and the Ninki Gauge(bottom). The KunaiGauge is just used to keep track of how many buffed Aeolian Edges you can use until you need to use Armor Crush again.. TheNinki Gauge keeps track of how much Ninki you have. You gain Ninki by using yourweaponskills and abilities like Ninja Job Guide for FFXIV - Dawntrail 7.0 (18) Dokumori and Ninja Job Guide for FFXIV - Dawntrail 7.0 (19) Meisui. Youwill then use Ninki on Ninja Job Guide for FFXIV - Dawntrail 7.0 (20) Bunshin, Ninja Job Guide for FFXIV - Dawntrail 7.0 (21) Bhavacakra, and Ninja Job Guide for FFXIV - Dawntrail 7.0 (22) Hellfrog Medium.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (23)

Ninja Job Guide for FFXIV - Dawntrail 7.0 (24)

5.

Ninja Video Resources

If you would prefer to watch a video that provides an overview of ninja,feel free to give the video below a watch. The video was provided by Julia Care, amember of the community on The Balance Discord server.

6.

Ninja Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Ninja Job Guide for FFXIV - Dawntrail 7.0 (25) Spinning Edge Lv. 1
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 300.Additional Effect: Increases Ninki Gauge by 5
Ninja Job Guide for FFXIV - Dawntrail 7.0 (26) Shade Shift Lv. 2
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Create shadows that nullify damage up to 20% of maximum HP.Duration: 20s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (27) Gust Slash Lv. 4
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 240.Combo Action: Spinning EdgeCombo Potency: 400Combo Bonus: Increases Ninki Gauge by 5
Ninja Job Guide for FFXIV - Dawntrail 7.0 (28) Hide Lv. 10
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.Additional Effect: Restores 2 charges to all mudraThe effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (29) Mug Lv. 15
  • Instant
  • 120.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 150.Additional Effect: Increases target's damage taken by 5%Duration: 20sAdditional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Ninja Job Guide for FFXIV - Dawntrail 7.0 (30) Throwing Dagger Lv. 15
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Delivers a ranged attack with a potency of 120.Additional Effect: Increases Ninki Gauge by 5
Ninja Job Guide for FFXIV - Dawntrail 7.0 (31) Trick Attack Lv. 18
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 300.400 when executed from a target's rear.Additional Effect: Increases damage you deal target by 10%Duration: 15sCan only be executed while under the effect of Hidden.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (32) Aeolian Edge Lv. 26
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 200.260 when executed from a target's rear.Combo Action: Gust SlashCombo Potency: 380Rear Combo Potency: 440Potencies are increased by 100 while under the effect of Kazematoi.Combo Bonus: Increases Ninki Gauge by 15
Ninja Job Guide for FFXIV - Dawntrail 7.0 (33) Ninjutsu Lv. 30
  • Instant
  • 1.5s
  • ↔ 0y
  • 0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (34) Ten Lv. 30
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “heaven.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (35) Chi Lv. 35
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “earth.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (36) Death Blossom Lv. 38
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies.Additional Effect: Increases Ninki Gauge by 5
Ninja Job Guide for FFXIV - Dawntrail 7.0 (37) Assassinate Lv. 40
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 200.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (38) Shukuchi Lv. 40
  • Instant
  • 60.0s
  • ↔ 20y
  • 1y
Move quickly to the specified location.Maximum Charges: 2Cannot be executed while bound.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (39) Jin Lv. 45
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
Make the ritual mudra hand gesture for “man.”Duration: 6sMaximum Charges: 2Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (40) Kassatsu Lv. 50
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Allows the execution of a single ninjutsu without consumption of mudra charges.Additional Effect: Increases damage for the next ninjutsu action by 30%Duration: 15sRecast timer of mudra is not affected by the execution of this action.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (41) Hakke Mujinsatsu Lv. 52
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 100 to all nearby enemies.Combo Action: Death BlossomCombo Potency: 130Combo Bonus: Increases Ninki Gauge by 5
Ninja Job Guide for FFXIV - Dawntrail 7.0 (42) Armor Crush Lv. 54
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 220.280 when executed from a target's flank.Combo Action: Gust SlashCombo Potency: 420Flank Combo Potency: 480Combo Bonus: Grants 2 stacks of KazematoiKazematoi Effect: Increases potency of Aeolian Edge by 100Maximum Stacks: 5Combo Bonus: Increases Ninki Gauge by 15
Ninja Job Guide for FFXIV - Dawntrail 7.0 (43) Dream Within a Dream Lv. 56
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers a threefold attack, each hit with a potency of 150.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (44) Hellfrog Medium Lv. 62
  • Instant
  • 1.0s
  • ↔ 25y
  • 6y
Deals fire damage with a potency of 160 to target and all enemies nearby it.Ninki Gauge Cost: 50Shares a recast timer with Bhavacakra.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (45) Dokumori Lv. 66
  • Instant
  • 120.0s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 300.Additional Effect: Increases target's damage taken by 5%Duration: 20sAdditional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blowAdditional Effect: Increases Ninki Gauge by 40Additional Effect: Grants HigiDuration: 30s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (46) Bhavacakra Lv. 68
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y
Deals unaspected damage with a potency of 380.Meisui Bonus: Potency is increased to 530 when under the effect of MeisuiNinki Gauge Cost: 50Shares a recast timer with Hellfrog Medium.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (47) Ten Chi Jin Lv. 70
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.Duration: 6sAdditional Effect: Grants Tenri Jindo ReadyDuration: 30sOnly ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (48) Meisui Lv. 72
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Dispels Shadow Walker, increasing the Ninki Gauge by 50.Additional Effect: Grants MeisuiDuration: 30sMeisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 530Can only be executed while in combat and under the effect of Shadow Walker.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (49) Bunshin Lv. 80
  • Instant
  • 90.0s
  • ↔ 0y
  • 0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.Melee Attack Potency: 160Ranged Attack Potency: 160Area Attack Potency: 80Ninki Gauge increases by 5 each time your shadow lands an attack.Duration: 30sAdditional Effect: Grants Phantom Kamaitachi ReadyDuration: 45sNinki Gauge Cost: 50
Ninja Job Guide for FFXIV - Dawntrail 7.0 (50) Phantom Kamaitachi Lv. 82
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.Additional Effect: Increases Ninki Gauge by 10Can only be executed while under the effect of Phantom Kamaitachi Ready.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (51) Hollow Nozuchi Lv. 86
  • Instant
  • Instant
  • ↔ 100y
  • 5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (52) Fleeting Raiju Lv. 90
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Deals lightning damage with a potency of 700.Additional Effect: Increases Ninki Gauge by 5Can only be executed while under the effect of Raiju Ready.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (53) Forked Raiju Lv. 90
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Rushes target and delivers a lightning attack with a potency of 700.Additional Effect: Increases Ninki Gauge by 5Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (54) Kunai's Bane Lv. 92
  • Instant
  • 60.0s
  • ↔ 3y
  • 5y
Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.Additional Effect: Afflicts target with Kunai's BaneKunai's Bane Effect: Increases damage you deal target by 10%Duration: 15sCan only be executed while Hidden.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (55) Deathfrog Medium Lv. 96
  • Instant
  • 1.0s
  • ↔ 25y
  • 6y
Deals fire damage with a potency of 300 to target and all enemies nearby it.Ninki Gauge Cost: 50Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (56) Zesho Meppo Lv. 96
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y
Deals unaspected damage with a potency of 700.Meisui Bonus: Potency is increased to 850Ninki Gauge Cost: 50Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.Bhavacakra changes to Zesho Meppo when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (57) Tenri Jindo Lv. 100
  • Instant
  • 1.0s
  • ↔ 20y
  • 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.

7.

Ninjutsu

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Ninja Job Guide for FFXIV - Dawntrail 7.0 (58) Fuma Shuriken Lv. 30
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Delivers a ranged ninjutsu attack with a potency of 500.Mudra Combination: Any one of the Ten, Chi, or Jin mudraTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Fuma Shuriken when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (59) Katon Lv. 35
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals fire damage with a potency of 350 to target and all enemies nearby it.Mudra Combination: ChiTen or JinTenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Katon when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (60) Raiton Lv. 35
  • Instant
  • 1.5s
  • ↔ 20y
  • 0y
Deals lightning damage with a potency of 740.Additional Effect: Grants a stack of Raiju ReadyDuration: 30sMaximum Stacks: 3Effect of Raiju Ready ends upon execution of any melee weaponskill.Mudra Combination: TenChi or JinChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Raiton when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (61) Hyoton Lv. 45
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals ice damage with a potency of 350.Additional Effect: BindDuration: 15sMudra Combination: TenJin or ChiJinCancels auto-attack upon execution.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Hyoton when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (62) Huton Lv. 45
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals wind damage with a potency of 240 to target and all enemies nearby it.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: JinChiTen or ChiJinTenTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Huton when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (63) Doton Lv. 45
  • Instant
  • 1.5s
  • ↔ 0y
  • 5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.Duration: 18sAdditional Effect: Heavy +40%Mudra Combination: TenJinChi or JinTenChiTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Doton when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (64) Suiton Lv. 45
  • Instant
  • 1.5s
  • ↔ 20y
  • 0y
Deals water damage with a potency of 580.Additional Effect: Grants Shadow WalkerShadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effectDuration: 20sMudra Combination: TenChiJin or ChiTenJinTriggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Suiton when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (65) Goka Mekkyaku Lv. 76
  • Instant
  • 1.5s
  • ↔ 20y
  • 5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.Mudra Combination: ChiTen or JinTenCan only be executed while under the effect of Kassatsu.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Goka Mekkyaku when requirements for execution are met.
Ninja Job Guide for FFXIV - Dawntrail 7.0 (66) Hyosho Ranryu Lv. 76
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals ice damage with a potency of 1,300.Mudra Combination: TenJin or ChiJinCan only be executed while under the effect of Kassatsu.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.※This action cannot be assigned to a hotbar.Ninjutsu changes to Hyosho Ranryu when requirements for execution are met.

8.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Ninja Job Guide for FFXIV - Dawntrail 7.0 (67) Second Wind Lv. 8
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Instantly restores own HP.Cure Potency: 800
Ninja Job Guide for FFXIV - Dawntrail 7.0 (68) Leg Sweep Lv. 10
  • Instant
  • 40.0s
  • ↔ 3y
  • 0y
Stuns target.Duration: 3s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (69) Bloodbath Lv. 12
  • Instant
  • 90.0s
  • ↔ 0y
  • 0y
Converts a portion of physical damage dealt into HP.Duration: 20s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (70) Feint Lv. 22
  • Instant
  • 90.0s
  • ↔ 10y
  • 0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.Duration: 15s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (71) Arm's Length Lv. 32
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Creates a barrier nullifying most knockback and draw-in effects.Duration: 6sAdditional Effect: Slow +20% when barrier is struckDuration: 15s
Ninja Job Guide for FFXIV - Dawntrail 7.0 (72) True North Lv. 50
  • Instant
  • 45.0s
  • ↔ 0y
  • 0y
Nullifies all action direction requirements.Duration: 10sMaximum Charges: 2

9.

Ninja Traits

Action NameAcquiredEffect
Ninja Job Guide for FFXIV - Dawntrail 7.0 (73) All Fours Lv. 14

Reduces damage taken when falling.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (74) Fleet of Foot Lv. 20

Increases movement speed.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (75) Increase Attack Speed Lv. 45

Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (76) Adept Assassination Lv. 56

Upgrades Assassinate to Dream Within a Dream.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (77) Shukiho Lv. 62

Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (78) Enhanced Shukuchi Lv. 64

Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (79) Mug Mastery Lv. 66

Upgrades Mug to Dokumori.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (80) Enhanced Shukuchi II Lv. 74

Allows the accumulation of charges for consecutive uses of Shukuchi.

Maximum Charges: 2

Ninja Job Guide for FFXIV - Dawntrail 7.0 (81) Melee Mastery Lv. 74

Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (82) Enhanced Kassatsu Lv. 76

Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (83) Shukiho II Lv. 78

Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (84) Shukiho III Lv. 84

Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (85) Melee Mastery II Lv. 84

Increases the potency of Spinning Edge to 220 and Gust Slash to 160.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (86) Enhanced Meisui Lv. 88

Increases the potency of Bhavacakra to 500 while under the effect of Meisui.

Duration: 30s

Ninja Job Guide for FFXIV - Dawntrail 7.0 (87) Enhanced Raiton Lv. 90

Grants a stack of Raiju Ready upon executing Raiton.

Maximum Stacks: 3

Duration: 30s

Effect of Raiju Ready ends upon execution of any melee weaponskill.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (88) Trick Attack Mastery Lv. 92

Upgrades Trick Attack to Kunai's Bane.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (89) Melee Mastery III Lv. 94

Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (90) Enhanced Second Wind Lv. 94

Increases the healing potency of Second Wind to 800.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (91) Enhanced Dokumori Lv. 96

Grants Higi upon executing Dokumori.

Duration: 30s

Ninja Job Guide for FFXIV - Dawntrail 7.0 (92) Enhanced Feint Lv. 98

Extends the duration of Feint to 15 seconds.

Ninja Job Guide for FFXIV - Dawntrail 7.0 (93) Enhanced Ten Chi Jin Lv. 100

Grants Tenri Jindo Ready upon executing Ten Chi Jin.

Duration: 30s

Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready.

10.

Ninja Lore

Hailing from the war-torn lands of the Far East, the secret arts of the ninja wereborn of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifesttheir power through the weaving of signs, unleashing a wide array of attacks against their foes.Master the arts of the ninja and learn to bend the tide of battle to your will.

11.

Changelog

  • 02 Aug. 2024 (gear page): Updated for Patch 7.05.
  • 19 Jul. 2024 (gear page): Updated for Patch 7.0.
  • 27 Jun. 2024 (FAQ page): Updated for Patch 7.0
  • 27 Jun. 2024 (rotation page): Updated for patch 7.0.
  • 27 Jun. 2024 (Leveling page): Updated for patch 7.0
  • 27 Jun. 2024 (job changes): Updated for Dawntrail patch notes.
  • 27 Jun. 2024 (this page): Updated for patch 7.0
  • 20 Jun. 2024 (job changes): Preliminary Rotation Added.
  • 06 Jun. 2024 (job changes): Added Media tour changes.
  • 18 May 2024 (job changes): Known Live letter Dawntrail changes and changes up to 6.58 added.
  • 30 Jan. 2024 (gear page): Updated for Patch 6.55.
  • 18 Jan. 2024 (how to improve page): Updated for patch 6.55.
  • 18 Jan. 2024 (FAQ page): Updated for patch 6.55.
  • 18 Jan. 2024 (rotation page): Updated for patch 6.55.
  • 18 Jan. 2024 (Leveling page): Updated for patch 6.55.
  • 18 Jan. 2024 (melding page): Updated for patch 6.55.
  • 18 Jan. 2024 (this page): Updated for patch 6.55.
  • 17 Oct. 2023 (how to improve page): Reviewed for Patch 6.5.
  • 17 Oct. 2023 (FAQ page): Reviewed for Patch 6.5.
  • 17 Oct. 2023 (rotation page): Reviewed for Patch 6.5.
  • 17 Oct. 2023 (Leveling page): Reviewed for Patch 6.5.
  • 17 Oct. 2023 (gear page): Updated TOP gearset.
  • 17 Oct. 2023 (melding page): Reviewed for Patch 6.5.
  • 17 Oct. 2023 (this page): Reviewed for Patch 6.5.
  • 04 Aug. 2023 (gear page): Updated for Patch 6.45.
  • 27 May 2023 (how to improve page): Reviewed for Patch 6.4.
  • 27 May 2023 (FAQ page): Reviewed for Patch 6.4.
  • 27 May 2023 (rotation page): Reviewed for Patch 6.4.
  • 27 May 2023 (Leveling page): Reviewed for Patch 6.4.
  • 27 May 2023 (gear page): Updated for Patch 6.4.
  • 27 May 2023 (melding page): Reviewed for Patch 6.4.
  • 27 May 2023 (this page): Reviewed for Patch 6.4.
  • 11 Jan. 2023 (how to improve page): Updated for Patch 6.3
  • 11 Jan. 2023 (FAQ page): Updated for Patch 6.3
  • 11 Jan. 2023 (rotation page): Updated for Patch 6.3
  • 11 Jan. 2023 (Leveling page): Updated for Patch 6.3
  • 11 Jan. 2023 (gear page): Updated for Patch 6.3.
  • 11 Jan. 2023 (melding page): Updated for Patch 6.3
  • 11 Jan. 2023 (this page): Updated for Patch 6.3
  • 29 Aug. 2022 (how to improve page): Updated for Patch 6.2
  • 29 Aug. 2022 (FAQ page): Updated for Patch 6.2
  • 29 Aug. 2022 (rotation page): Updated for Patch 6.2
  • 29 Aug. 2022 (Leveling page): Updated for Patch 6.2
  • 29 Aug. 2022 (gear page): Updated for Patch 6.2.
  • 29 Aug. 2022 (melding page): Updated for Patch 6.2
  • 29 Aug. 2022 (this page): Updated for Patch 6.2
  • 20 Apr. 2022 (how to improve page): Updated for Patch 6.1
  • 20 Apr. 2022 (FAQ page): Updated for Patch 6.1
  • 20 Apr. 2022 (rotation page): Updated for Patch 6.1
  • 20 Apr. 2022 (Leveling page): Guide added.
  • 20 Apr. 2022 (gear page): Updated for Patch 6.1.
  • 20 Apr. 2022 (melding page): Updated for Patch 6.1
  • 20 Apr. 2022 (this page): Updated for Patch 6.1
  • 08 Apr. 2022 (rotation page): Updated Rotation for Endwalker
  • 10 Mar. 2022 (this page): Guide added.
  • 11 Jan. 2022 (gear page): Updated for Savage.
  • 19 Dec. 2021 (job changes): Page added.
  • 17 Nov. 2021 (how to improve page): Guide added.
  • 17 Nov. 2021 (FAQ page): Guide added.
  • 17 Nov. 2021 (rotation page): Guide added.
  • 17 Nov. 2021 (gear page): Guide added.
  • 17 Nov. 2021 (melding page): Guide added.

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Ninja Job Guide for FFXIV - Dawntrail 7.0 (2024)

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